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	<title>Brobst Town &#187; Games</title>
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	<link>http://paulbrobst.com</link>
	<description>Whaddaya got there, numbers?</description>
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		<item>
		<title>The Uncanny Valley</title>
		<link>http://paulbrobst.com/archives/2008/11/the-uncanny-valley/</link>
		<comments>http://paulbrobst.com/archives/2008/11/the-uncanny-valley/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 21:36:22 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Lunch Conversations]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/archives/2008/11/the-uncanny-valley/</guid>
		<description><![CDATA[Every once in awhile I find myself describing this concept to people.&#160; This presentation does a good job of it. As GPU&#8217;s become more and more flexible, it&#8217;s expected that graphics APIs will go away.&#160; Flexibility in the rendering pipeline will be a benefit whether you are pursuing photo-realism or stylization. Either way I&#8217;m excited [...]]]></description>
			<content:encoded><![CDATA[<p>Every once in awhile I find myself describing this concept to people.&nbsp; This presentation does a good job of it.</p>
<p>
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<p>As GPU&#8217;s become more and more flexible, <a href="http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars/1">it&#8217;s expected that graphics APIs will go away</a>.&nbsp; Flexibility in the rendering pipeline will be a benefit whether you are pursuing photo-realism or stylization.</p>
<p>Either way I&#8217;m excited to see what everyone comes up with next.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fantastic Contraption</title>
		<link>http://paulbrobst.com/archives/2008/10/fantastic-contraption/</link>
		<comments>http://paulbrobst.com/archives/2008/10/fantastic-contraption/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 07:01:48 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/archives/2008/10/fantastic-contraption/</guid>
		<description><![CDATA[Fantastic Contraption is a really fun little web game.&#160; Simple goal, just get the red block inside the goal area using a small array of tools.&#160; As with most physics games though, the fun is in creating wacky things.&#160; Add the ability to share your contraptions with others via a link, and we&#8217;re all set. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fantasticcontraption.com/?designId=2951344"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="195" alt="contraption" src="http://paulbrobst.com/wp-content/uploads/2008/10/contraption.jpg" width="450" border="0"></a> </p>
<p><a href="http://fantasticcontraption.com">Fantastic Contraption</a> is a really fun little web game.&nbsp; Simple goal, just get the red block inside the goal area using a small array of tools.&nbsp; As with most physics games though, the fun is in creating wacky things.&nbsp; Add the ability to share your contraptions with others via a link, and we&#8217;re all set.</p>
<p>Here are some of my others:</p>
<p><a href="http://fantasticcontraption.com/?designId=2954755">Two Way</a>, <a href="http://fantasticcontraption.com/?designId=2954970">Caterpillar</a>, <a href="http://fantasticcontraption.com/?designId=2955190">Jumper</a>, <a href="http://fantasticcontraption.com/?designId=2955722">Crawler</a>, and my favorite, <a href="http://fantasticcontraption.com/?designId=2954558">Lift</a>.</p>
<p>Also, Joel is great at creating <a href="http://fantasticcontraption.com/?designId=2946072">walkers</a>.</p>
<p>Give it a try.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Argonauts on XPlay</title>
		<link>http://paulbrobst.com/archives/2008/08/argonauts-on-xplay/</link>
		<comments>http://paulbrobst.com/archives/2008/08/argonauts-on-xplay/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 07:18:35 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Argonauts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/archives/2008/08/argonauts-on-xplay/</guid>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Argonauts Trailer</title>
		<link>http://paulbrobst.com/archives/2008/07/argonauts-trailer/</link>
		<comments>http://paulbrobst.com/archives/2008/07/argonauts-trailer/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 07:10:09 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/archives/2008/07/argonauts-trailer/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p> <object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" height="392" width="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="_cx" value="12700"><param name="_cy" value="10372"><param name="FlashVars" value=""><param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35083"><param name="Src" value="http://www.gametrailers.com/remote_wrap.php?mid=35083"><param name="WMode" value="Window"><param name="Play" value="0"><param name="Loop" value="-1"><param name="Quality" value="High"><param name="SAlign" value="LT"><param name="Menu" value="-1"><param name="Base" value=""><param name="AllowScriptAccess" value="sameDomain"><param name="Scale" value="NoScale"><param name="DeviceFont" value="0"><param name="EmbedMovie" value="0"><param name="BGColor" value=""><param name="SWRemote" value=""><param name="MovieData" value=""><param name="SeamlessTabbing" value="1"><param name="Profile" value="0"><param name="ProfileAddress" value=""><param name="ProfilePort" value="0"><param name="AllowNetworking" value="all"><param name="AllowFullScreen" value="true"><embed src="http://www.gametrailers.com/remote_wrap.php?mid=35083" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>$10 Sex Change</title>
		<link>http://paulbrobst.com/archives/2008/01/10-sex-change/</link>
		<comments>http://paulbrobst.com/archives/2008/01/10-sex-change/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 21:58:08 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[13]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/?p=58</guid>
		<description><![CDATA[It was bound to happen. Maybe it already did and I missed it. Nevertheless here it is. For a mere $10 you can change your sex in an MMO.]]></description>
			<content:encoded><![CDATA[<p>It was bound to happen.  Maybe it already did and I missed it.  Nevertheless here it is.</p>
<p>For a mere <a href="http://kotaku.com/351135/lineage-ii-offers-10-sex-change">$10 you can change your sex in an MMO</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Hardest Mario Game Ever</title>
		<link>http://paulbrobst.com/archives/2008/01/the-hardest-mario-game-ever/</link>
		<comments>http://paulbrobst.com/archives/2008/01/the-hardest-mario-game-ever/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 02:38:52 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/?p=53</guid>
		<description><![CDATA[Only one word can describe this. Brutal.&#160; Also, hilarious.]]></description>
			<content:encoded><![CDATA[<p>Only one word can describe this. Brutal.&nbsp; Also, hilarious.</p>
<p> <object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" height="392" width="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"><param name="_cx" value="12700"><param name="_cy" value="10372"><param name="FlashVars" value=""><param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?umid=151568"><param name="Src" value="http://www.gametrailers.com/remote_wrap.php?umid=151568"><param name="WMode" value="Window"><param name="Play" value="0"><param name="Loop" value="-1"><param name="Quality" value="High"><param name="SAlign" value="LT"><param name="Menu" value="-1"><param name="Base" value=""><param name="AllowScriptAccess" value="sameDomain"><param name="Scale" value="NoScale"><param name="DeviceFont" value="0"><param name="EmbedMovie" value="0"><param name="BGColor" value=""><param name="SWRemote" value=""><param name="MovieData" value=""><param name="SeamlessTabbing" value="1"><param name="Profile" value="0"><param name="ProfileAddress" value=""><param name="ProfilePort" value="0"><param name="AllowNetworking" value="all"><param name="AllowFullScreen" value="true"><embed src="http://www.gametrailers.com/remote_wrap.php?umid=151568" swliveconnect="true" name="gtembed" align="middle" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Guitar Hero Destroyed</title>
		<link>http://paulbrobst.com/archives/2007/12/guitar-hero-destroyed/</link>
		<comments>http://paulbrobst.com/archives/2007/12/guitar-hero-destroyed/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 04:58:39 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/?p=52</guid>
		<description><![CDATA[I gave my parents Guitar Hero 3 on the Wii for Christmas. It was a popular present. My nephew has already gone through easy mode and I hear that my sister has spent several multi-hour practice sessions with it. Here is my challenge to them: 9 Year Old Beats Hardest Guitar Hero Level]]></description>
			<content:encoded><![CDATA[<p>I gave my parents Guitar Hero 3 on the Wii for Christmas. It was a popular present. My nephew has already gone through easy mode and I hear that my sister has spent several multi-hour practice sessions with it. </p>
<p>Here is my challenge to them:</p>
<p><embed src="http://embed.break.com/NDIyNTI2" width="464" height="392" type="application/x-shockwave-flash"></embed><br /><font size="1"><a href="http://www.break.com/index/9-year-old-beats-hardest-guitar-hero-level.html">9 Year Old Beats Hardest Guitar Hero Level</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>28 Reasons I Don&#8217;t Shop at GameStop</title>
		<link>http://paulbrobst.com/archives/2007/12/28-reasons-i-dont-shop-at-gamestop/</link>
		<comments>http://paulbrobst.com/archives/2007/12/28-reasons-i-dont-shop-at-gamestop/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 19:33:14 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/?p=49</guid>
		<description><![CDATA[If your store needs a 5 page long confession including tips on how to properly shop there, something is wrong.  I&#8217;d rather just waltz into Best Buy and get what I want, or if it isn&#8217;t an impulse buy, get it online. In reality though, I don&#8217;t trust other people to take care of their [...]]]></description>
			<content:encoded><![CDATA[<p>If your store needs a 5 page long <a href="http://consumerist.com/consumer/retail/28-confessions-of-a-gamestop-shift-supervisor-319436.php">confession</a> including tips on how to properly shop there, something is wrong.  I&#8217;d rather just waltz into Best Buy and get what I want, or if it isn&#8217;t an impulse buy, get it online.</p>
<p>In reality though, I don&#8217;t trust other people to take care of their discs, so used copies don&#8217;t hold much interest for me.  I&#8217;m certainly not willing to buy a used copy to save a meager $5 off of the new price.</p>
<p>Tips 21 and 22 are pretty good, but I would change them to &#8220;Don&#8217;t buy third-party peripherals ever.&#8221;  I worked at an independent used game store through high school.  The third-party stuff always feels cheap and breaks quickly.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ignis Solus</title>
		<link>http://paulbrobst.com/archives/2007/10/ignis-solus/</link>
		<comments>http://paulbrobst.com/archives/2007/10/ignis-solus/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 22:46:38 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/?p=43</guid>
		<description><![CDATA[del.icio.us Tags: Machinima, Team Fortress 2, TF2 I&#8217;ve always had a soft spot for good Machinima.&#160; It is very interesting how expressive these can be, given the limitations of available animations.&#160; Even something as simple as position and orientation can convey emotion. Also I like the music.]]></description>
			<content:encoded><![CDATA[<div class="wlWriterSmartContent" id="0767317B-992E-4b12-91E0-4F059A8CECA8:ede3f8d8-5eb5-4474-929c-97728ceaa9d0" contenteditable="false" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px">del.icio.us Tags: <a href="http://del.icio.us/popular/Machinima" rel="tag">Machinima</a>, <a href="http://del.icio.us/popular/Team%20Fortress%202" rel="tag">Team Fortress 2</a>, <a href="http://del.icio.us/popular/TF2" rel="tag">TF2</a></div>
<p>I&#8217;ve always had a soft spot for good Machinima.&nbsp; It is very interesting how expressive these can be, given the limitations of available animations.&nbsp; Even something as simple as position and orientation can convey emotion.</p>
<p>Also I like the music.</p>
<div class="wlWriterSmartContent" id="53357c8b-5919-4e32-8c25-305d27c17a37:72169f83-52a8-4c93-a5bf-585aa7a14353" contenteditable="false" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px"><embed src="http://www.youtube.com/v/pC_aGQyFETU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></div>
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		</item>
		<item>
		<title>The Most Powerful Person in the World</title>
		<link>http://paulbrobst.com/archives/2007/10/the-most-powerful-person-in-the-world/</link>
		<comments>http://paulbrobst.com/archives/2007/10/the-most-powerful-person-in-the-world/#comments</comments>
		<pubDate>Tue, 30 Oct 2007 00:25:24 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://paulbrobst.com/?p=42</guid>
		<description><![CDATA[Lily ran across this video, which I rather like.&#160; It has a good surreal feel to it, but it does run a bit long. It can be very difficult trying to express what those of us who play games get out of them.&#160; Sometimes a game is only a challenge, a test of reflexes.&#160; Sometimes [...]]]></description>
			<content:encoded><![CDATA[<p>Lily ran across this video, which I rather like.&nbsp; It has a good surreal feel to it, but it does run a bit long.</p>
</p>
<div class="wlWriterSmartContent" id="53357c8b-5919-4e32-8c25-305d27c17a37:345bdc77-8200-487d-9d9f-21a2a52a0ee8" contenteditable="false" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px"><embed src="http://www.youtube.com/v/IUbyMxSfSs4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></div>
<p>It can be very difficult trying to express what those of us who play games get out of them.&nbsp; Sometimes a game is only a challenge, a test of reflexes.&nbsp; Sometimes they are more.&nbsp; </p>
<p>I once got into a discussion with an older couple, over dinner,&nbsp;that started out with &#8220;No offense, but why do you play these when you could be out developing a SKILL&#8221;.&nbsp;&nbsp;My friends and I&nbsp;then tried to describe what the attraction to a game like Guitar Hero is.</p>
<p>I think I&#8217;ve settled on posing a simple question to people, when faced with this kind of debate.</p>
<p>Have you ever read a book or gone to a movie?&nbsp; It&#8217;s a lot like that.&nbsp; </p>
<p>I hate to say it, but either you&#8217;re open to the idea or you aren&#8217;t.&nbsp; It&#8217;s difficult to change someone&#8217;s outlook.</p>
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